React, Python, JS, MYSQL, CSS

The best place to view college sailing scores and stats. This ongoing project has been great experience for building and deploying a production level full stack application. Over 1.3k unique visitors and 40k page views with an average session duration of over 7 minutes.

Python, Webscraping, Datascience, MYSQL, Home Server Deployment

This project handles the backend infrastructure of the crowsnest data. Contains a parallel webscraper that collects the latest scores from the official source. Then runs data processing and calculates ratings of every sailor based on the updated races. Finally uploads the new data in an optimized format for storage in the database.

Java, Javafx, JavaScript

A school project practicing object oriented design and good programming practices. Simulates flocking behaviours of animals in nature. Based on a Mike Reynolds algorithm from the 80s. Ported to the web soon after creation.

Arduino, Raspberrypi, JS, FastAPI, CSS

A project that combined hardware and software to independently control multiple led strips through a web interface.

Blender, Krunker Editor, 3D Modeling

A 3d game environment commissioned for krunker.io. Set in a secret research facility in the depths of the ocean, this map was unique in its aesthetic as well as its level design. It played with verticality in a way not executed in previous maps for this game.

Blender, 3D Modeling

A 3d game environment commissioned for deadshot.io. Set in an old mining town in the far reaches of Alaska, this map has well balanced gameplay and a high level of detail. The project is well optimized, and required many skills to create such as terrain creation, modeling, texturing, and general knowledge of level design and environment art.

Blender, Krunker Editor, CSS

A project for a $50,000 Game Development competition. Set in a dystopian future, you must escape the prison via car, mech and boat to the countryside. Made with the Krunker Editor and runs on browser.

Blender, 3D Modeling

A 3d game environment commissioned for deadshot.io Set in a factory, this project was a great way to gain experience with working on a team, as well as doing commissioned work.

Blender, Krunker Editor, Krunk Script, 3D Modeling, CSS

An unfinished collaboration which was planned to span many worlds and push the limits of browser games. Even though it was never finished, much work was still put into it, including modeling and texturing several spacecraft, as well as making a few planets with custom terrain and assets. We developed a chunk system to help with performance, as well as many menus and interactions from scratch.

updated Feb 22, 2026, 02:18 PM